Legend

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Wireframe Studio

Glow-in-the-dark tape, lighting timer. 2008.

Wireframe uses glow-in-the-dark tape to create the impression of a wire-frame drawing 'outlining' the interior architecture of a gallery (or in this case my studio). Wireframe challenges the viewer's expectations of the visible and the invisible, and the actual and the virtual. The project reveals the presence of digital rendering programs which model and define everyday architectural surroundings (including art galleries). At the same time Wireframe draws attention to early representations of digital technology in popular media (the project is derived from specific sets in TRON and Escape from New York which mimic the look of computer generated graphics). These pop cultural references help to situate the project within traditions of theatrical mise-en-scene and illusionism, presenting the gallery as simultaneously neutral and full of potential. In a more challenging way Wireframe develops tension between simulation and actuality, suggesting that activities in the gallery space are part of a larger pre-programmed code. Digital and physical media simultaneously replicate each other, the definitions become indistinct and real-life resembles the strategy of a game or the performance of a script. Ultimately, the ambiguous scenarios suggested by Wireframe leave the final decision of how to play this game or act this script unresolved; open to the perceptions, individual agency and biases of viewers.